We obtained to see a ton of nice video games at The Recreation Awards, with some heavy hitters popping out of the blue. We have been spoilt for selection.
Nonetheless, as a fan of scares, I did discover an absence of horror video games current, that’s, till I noticed the trailer for the survival and psychological horror recreation Submit Trauma. On this, we are able to see a gentleman navigate what appears to be a forgotten and decaying subway system. Via this journey, there are cosmically horrific entities; tentacle monsters caught on partitions, blood-filled hallways, and a few type of flesh-covered vegetation.
There’s additionally a playable demo out there on itch.io, with a more moderen demo hopefully coming to Steam very quickly. The demo I checked out was the older itch.io one, and whereas there are undoubtedly threads that match the horror seen within the trailer, I felt there was one thing lacking. Don’t get me mistaken, it’s no stroll within the park, nevertheless it additionally doesn’t appear to be as scary accurately.
Lengthy walks within the subway
If it’s essential to get your steps up, that is the sport for you. The itch.io demo contained a hell of plenty of strolling. Slowly stumbling round an odd and deserted subway is unnerving, however the lack of irregular and terrifying encounters made me really feel like a misplaced vacationer quite than somebody trapped in a horror recreation.
Submit Trauma left me questioning if I used to be too silly to get scared in psychological horror
The monsters that inhabit this underground area have been both sadly shy or made for being whacked over the pinnacle with an axe. Both means, I by no means felt threatened by them. There have been additionally bloody pentagrams or mannequins that felt like they need to do extra. Taking one thing out of a decrepit hand surrounded by a pentagram misplaced its horror once I discovered they have been glorified cabinets.
Nonetheless, it wasn’t all unhealthy. Absolutely the spotlight was the digicam angles. I do love an excellent third-person horror recreation. They’re additionally extremely in vogue with updates to Resident Evil Village permitting third-person and the upcoming Silent Hill 2 remake heading again to it’s third-person roots. However Submit Trauma took these to the following stage. With fastened digicam angles from varied angles, it highlights the vacancy of this subway and the shortage of company you will have as you wander round corners uncertain of what is going to be ready for you.
Sadly, this wasn’t sufficient to get my blood strain up. Whereas I appreciated the third-person fastened digicam angles, a lot of Submit Trauma left me questioning if I used to be too silly to get scared in psychological horror video games anymore. The monsters, whereas grotesque, appeared lacklustre, and the unusual audio rapidly turned common background noise to me.
Silent killer
Whereas that is solely an early demo and trailer, I feel I do know the place Uncooked Fury is making an attempt to take Submit Trauma; I’m getting some severe Silent Hill 2 vibes. I hope they determine what made that title so iconic. For me, it needed to be the fixed and relentless feeling of dread.
The Silent Hill franchise might have some hits and misses, however we are able to all agree that the sound design and monsters in every recreation are one thing to be admired or averted relying on whether or not you’re a horror fan. To this present day the sound of Pyramid Head’s big serrated sword scraping throughout concrete flooring nonetheless fills me with worry. This cruel creature is among the most profound and unsettling monsters I’ve encountered. The one factor worse than seeing him proper in entrance of you was not figuring out the place he was. I felt myself wanting over my shoulder always, anticipating to see his steel head emerge from the shadows or fog.
I can see Submit Trauma making an attempt to get its head round this, it makes use of some grotesque-looking enemies and bizarre audio scattered across the demo, nevertheless it forgets one factor; it is consistency that creates dread.
From the very starting of Silent Hill 2, the sport establishes why it’s essential to join a sound with a horrific-looking monster. This audio queue may very well be the distinction between life and loss of life. After this hyperlink is discovered, Silent Hill spends the remainder of the sport toying with you. It creates a masterful sense of dread.
It’s no good listening to bizarre noises and seeing weird issues randomly, even when they’re hidden metaphors in your protagonist’s psychological state. The sport has to show to you why it means enterprise and why it’s essential to begin operating for the hills as quickly as you hear a sure sound, after which continuously remind you who’s actually the boss.
Fortunately, there’s loads of time for Submit Trauma to nail this. Within the state it’s in now, with the terrific digicam angles and placement, I’m nonetheless very hopeful to see this horror recreation be part of the ranks with people who maintain me hiding in storage cupboards and making me physically ill.